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Although different versions of Tetris, the most successful was the version for Game Boy released in 1989.Īll the pieces of the game, called termines, are geometric figures made up of four square blocks joined together orthogonally. Designed and programmed by Alekséi Pazhitnov in the Soviet Union, its name derives from the Greek prefix tetra (four) and from tennis, Pazhitnov's favorite sport.
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#TETRIS GAMES CODE#
In an interview, Ed Logg noted that the Tengen version of Tetris was built completely from scratch, using no source code or material from the original game. As a result, 268,000 Tetris cartridges were recalled and destroyed. District Court Judge issued an injunction barring Tengen from further distributing the game and further ordered all existing copies of the game be destroyed. In June 1989, a month after the release of Tengen's Tetris, a U.S. The court ruled in favor of Nintendo The second version of Elorg and Andromeda's computer contract (signed on February 23, 1989) had a definition of a computer added to it, and The Soviet Mind Game did not fit the new definition. Atari Games sued Nintendo a few days later, claiming that they had the console rights to Tetris. On March 31, 1989, Nintendo sent a cease-and-desist letter to Atari Games that told them to stop making copies of Tetris: The Soviet Mind Game Nintendo had acquired the legitimate console rights to Tetris directly from Elorg nine days earlier.
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The Soviet Mind Game would not get that chance, however. Īlthough the arcade rights Atari Games received from Mirrorsoft were not legitimate at the time of their arcade versions' releases, those arcade versions would eventually be legitimatized after Andromeda signed a contract with Elorg on February 26, 1989, granting Andromeda the ability to sub-license arcade rights to Tetris legitimately. They announced that they were going to manufacture their own NES game cartridges in December 1988. Atari Games, believing the rights they acquired were legitimate, began the development of an NES variant of Tetris in June 1988. Andromeda's belief that they could sell any arcade and console rights to Tetris stemmed from a contract between them and Elorg, the rightsholder of Tetris at the time (signed on May 10, 1988) the contract gave Andromeda the rights to Tetris for home computers and "different types of computers" the phrase was vague enough for Andromeda to believe that it meant things like arcade systems and consoles. Atari Games licensed what was believed to be the legitimate arcade and console rights from Mirrorsoft, who had previously licensed them from Andromeda Software.
#TETRIS GAMES LICENSE#
The gameplay is often cited as being better than Nintendo's port, as it supports 2 player mode and has more options to choose from on the menus.Īfter seeing a variant of Tetris run on an Atari ST, programmer Ed Logg petitioned Atari Games to license the rights to the game.
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